Functionality
Base network functionality
Network Transform with configurable rate and client-side smoothing
Remote Procedure Calls (RPCs)
Channel system (can be used as rooms or to tune visibility)
Distance based updates (server-side configurable)
Reliable ordered packets
Data-based functionality
News system: create/edit your news and show them in the project front-end or launcher
Public and private key/value storage: use it to store key/value pairs, can be used to store custom information, save-games, etc.
Live events: send an RPC-like event with custom data to all your connected users, or just to a concrete channel
User management: let your players create an account and use it in-game, it includes a register and login system, editable user data (like display name and e-mail), a roles system and a guild-like groups system
Item management: create items and currencies, make your players collect them in their per-user inventory, etc.
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